Speedy idea artwork design with Character Creator and Blender [$]

Idea artist harnesses synergistic workflow within the creation of his “Battlefield” idea collection.

Artist introduction- Jakub Kaźmierczak

Hiya, I am Jakub Kaźmierczak, an idea artist specializing in environments and keyframes. Right now, I am excited to share my workflow that allows you to swiftly create high-quality characters in your ideas. With the mix of and KeenTools for Blender, crafting life like characters has by no means been simpler. This streamlined course of not solely ensures realism but in addition simplifies character posing.

Previous to idea design: gathering concepts & references

In choosing the theme, I opted for a warzone scene, drawn to its potential for dynamic and action-packed compositions, which I completely take pleasure in crafting. My course of invariably begins with gathering references.

For this mission, I scoured archival pictures for pose inspiration and movie stills for insights into shade palettes and temper. I usually make the most of serps like Bing and platforms like ShotDeck to curate a various array of photos. These references function invaluable sources, offering solutions to questions concerning supplies, lighting, and design that will come up through the artistic course of.

Crafting a personality in your idea artwork utilizing KeenTools Face Builder

I’ll now display my course of for creating a personality from scratch.

We’ll start in Blender, the place I will display how you can make the most of KeenTools to align the mesh with reference pictures and sculpt a face for our character. This intuitive course of includes seamlessly integrating components of the mesh with the reference photos, guaranteeing accuracy and element.

As soon as the sculpting is full, we’ll generate the feel and export it to Character Creator to finalize our character.

When we have now all of it accomplished, we are able to create the feel. I simply need to set the specified decision and choose what number of pictures we need to use within the course of.

KeenTools affords a devoted choice to seamlessly switch your head mannequin immediately into Character Creator, which is de facto handy.

Word: You possibly can for a 30-Day free trial

Exporting to Character Creator for mannequin creation

After a fast import to ,  I clear the mesh if some issues are nonetheless not aligned and fix the top to the physique. In my case, I take advantage of the “Feminine” Physique Kind and “Kind 2” Texture Masks.

To additional refine the character’s look, I make use of the morph perform to fine-tune every facial characteristic and add further particulars to the top.

Fortunately, Character Creator affords a variety of components comparable to hair, eyebrows, wrinkles, and regular maps to reinforce facial detailing. That is the place I experiment with varied choices to realize the specified look.

Moreover, I make the most of the expression wrinkles characteristic of the most recent launch, which proves invaluable in conveying feelings and laying the groundwork for photobashing if wanted.

As soon as glad with the mannequin, I export it again to Blender through the menu command: File > Export > FBX > Fabric Character.

 

Reallusion Addon: Blender Auto Setup

For seamless character switch, an official auto-setup add-on is supplied for Blender, accessible through the Reallusion forums.

Inside Blender, we merely navigate to the Import menu and choose Reallusion Character. As soon as imported, we have now the pliability to fine-tune varied parameters immediately from the addon tab. This contains changes for roughness, subsurface scattering, shade, and an array of different choices to realize the specified look.

Creating Clothes in Blender

With the character now in Blender, it is time to give her an outfit. Beforehand, I relied on exporting outfits from Marvelous Designer. Nevertheless, for effectivity’s sake, I’ve transitioned to dressing the character immediately in Blender. It is akin to dressing up an motion determine. Whether or not modeling customized outfits in Marvelous Designer, sourcing fashions from on-line platforms, and even using 3D-scanned clothes gadgets, the target stays the identical: attaining the specified impact promptly.

With this strategy, I gown the character, guaranteeing correct match with changes when wanted. After I’m accomplished, I export all the ensemble as an FBX file.

Importing Garments into Character Creator

As soon as that is accomplished, I return to . To import garments and fix them to our character, I navigate to Create > Accent > FBX.

After a fast adjustment to make sure the outfit matches the character correctly, we proceed to make the garments adhere to the character.

To realize this, we choose the clothes aspect, comparable to sneakers, navigate to the Modify tab, and switch pores and skin weights. We repeat this course of for each bit of clothes.

 

For these searching for a complete information, Michael Pavlovich has an excellent tutorial detailing all the course of in depth.

Now, it is time to reintroduce the totally clothed character again into Blender. When you want to connect further components, comparable to a backpack or gun, merely navigate to edit mode on the skeleton. Duplicate the bone you want to use, choose the specified aspect, and with Ctrl+P, set the father or mother to the bone. To make sure the garments adhere correctly to the mesh, I make the most of the sculpt device in Blender.

Importing animations into Blender is simple. In Character Creator, throughout the Movement tab, choose the specified animation. Then, navigate to export and select Movement and Present Animation.

In Blender, select Import Animation. To switch the specified pose, choose the skeleton with animation, transfer the cursor over the timeline, and press G. This lets you play the animation by shifting the mouse. As soon as you’ve got discovered the pose you want, change to pose mode and duplicate the pose. Subsequent, enter pose mode on our character, right-click, and paste the pose.

Blockout Section

Upon reviewing the references, I begin with a tough blockout of my scene. My purpose is to ascertain the composition and preliminary lighting. Throughout this stage, I alternate between Blender and Photoshop to overlay and rapidly iterate on the preliminary idea.

 

As soon as I’ve accomplished the blockouts for all of the pictures I intend to create, I populate the scene with belongings and incorporate particles and atmospheric components.

After finalizing the scene, I transitioned to Photoshop for the ultimate photobashing and shade grading course of.

Expression

One of the crucial helpful options for me are expression wrinkles that I exported from Character Creator.

In Blender, I can select from the expression that’s the closest to the one i would like by shifting my cursor over the timeline and planting animation. After I discover one thing that I like I take advantage of form keys to get exactly what I would like.

As for hair, I simply merely modify them in Edit mode.

In Conclusion

The workflow outlined right here offers a complete and environment friendly strategy to crafting high-quality characters for conceptual art work. By means of the utilization of instruments comparable to and KeenTools for Blender, the method is considerably streamlined, enabling fast and life like character creation with easy posing.

All through the method, a fragile stability between velocity and high quality needs to be upheld, with steady iterations and refinements to achieve the specified outcomes. This workflow seamlessly integrates 3D modeling, texturing, and posing, delivering each flexibility and effectivity in character creation for idea design.

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