Pomelo – A free textual content to mesh generator

Dov Grobgeld writes:

Whats up,

I want to current the most recent model of my program, Pomelo. Pomelo is a stand alone program for creating meshes from textual content, and from different 2D graphics in svg format. The included graphics exhibits an instance what Pomelo can do. For extra examples, please see the github website.

The essential thought of Pomelo, is that you just enter textual content, a font, and a profile, and Pomolo then generates one or meshes (one mesh for every profile layer). The ensuing meshes could also be saved as GLTF, in addition to STL, and should then be imported to Blender for additional processing.

Word that the meshes that Pomelo generates ought to be manifold by design, and if they don’t seem to be, then it’s a bug.

The foremost new characteristic of the most recent variations is the profile editor, that permits designing the curve of the “profile” that travels alongside the 2D form edge. The model 0.0.9 additionally provides multi mesh GLTF exporting.

I acquired the concept for writing Pomelo a number of years again after attempting to create meshes from textual content in Blender, and I discovered that it was very painful. After studying about straight skeletons, CGAL, OpenGL, picture tracing and extra, Pomelo was born. Maybe someday I will attempt to merge its performance into Blender, however in the meantime it’s a stand alone.