BiteTheBytes releases World Creator 2024.1

BiteTheBytes has begun its World Creator 2024 releases, the newest annual collection of updates to the GPU-based terrain generator.

World Creator 2024.1 provides a brand new rivers system, carving river valleys by way of terrain, plus Polygon Layers for elevating or flattening terrain, three new filters, and a bridge software for Blender 4.1.

(Full disclosure: it was truly launched earlier this month, however we’ve solely simply noticed it.)

A procedural GPU-based terrain generator utilized by main video games and VFX studios
A GPU-based terrain generator combining procedural and handbook enhancing workflows, World Creator has been utilized by artists at video games and VFX studios together with Blizzard Leisure, Crytek, Blur Studio and Cinesite.

The software program started life as a plugin for the Unity recreation engine, earlier than evolving right into a standalone utility in 2017, and changing into unbiased of Unity with 2022’s World Creator 3.

Artists create terrain utilizing a layer-based workflow, sculpting or stamping the fundamental 3D types, and producing linear land types like mountain ranges, rivers and roads alongside vector paths.

The terrain may be modified utilizing a big set of filters, together with these mimicking the results of abrasion and sediment deposition, previewing the outcomes utilizing World Creator’s built-in ray tracing renderer.

Customers can export terrain to DCC purposes and recreation engines in 3D codecs like OBJ, FBX and glTF, or as 2D texture maps, together with peak maps and circulate maps, with help for 32-bit EXRs.

New rivers system carves river valleys primarily based on slope angle and water circulate
The principle new characteristic in World Creator 2024.1 is the brand new Rivers system.

Because the identify suggests, it carves river valleys by way of terrain, with customers in a position to generate the rivers mechanically, from hand-placed supply factors, or from scratch for higher management.

The width, depth and sinuosity of the river is set by the slope of the terrain at every level alongside its size, and by circulate parameters controlling the throughput of water.

Customers can even modify the outcomes with parameters to regulate river and valley form, and total settings to regulate branching, lake formation and sea stage.

Different adjustments: Polygon Layers, new filters and efficiency updates
Different key adjustments embrace the return of Polygon Layers, for creating customized raised or flattened areas in terrain.

The characteristic was beforehand obtainable in World Creator 2, the place it was often called Form Layers.

There are additionally three new filters, Hexagons, Squeeze and Rocky Layers.

Beneath the hood, efficiency has been improved, and for customers of non-NVIDIA GPUs, there have been fixes for “all AMD points”.

The Bridge Tools – the combination plugins for DCC purposes – have additionally been up to date, with a brand new plugin for Blender 4.1.

BiteTheBytes places its changelogs in its buyer portal, so you may solely view them when you’re an current person, however you’ll find extra particulars of the brand new options within the online documentation.

Availability and system necessities
World Creator 2024.1 is obtainable for Home windows 7+ solely. Integration plugins can be found for Blender 2.93+, Cinema 4D R25+, Houdini 19.0+, Unity 2022+ and Unreal Engine 4.26+.

Perpetual Skilled licenses value $289; Firm licenses, for corporations with over 5 staff, value $2,489. Corporations can even lease the software program for $1,289/12 months.

Read an overview of the new features in World Creator 2024 on the product website

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