Behind the Scenes: Cyberpunk – BlenderNation
INTRODUCTION
Hello, my title is Andrey, and I’m a digital artist from Moldova. My 3D research began just a few years in the past and now, I proceed to dive into this magic on a regular basis.
I have been working as a contract artist and designer for over 15 years and in that point, I’ve had the chance to work in quite a lot of areas, from motion pictures and video games to engaged on board video games and e-book publishing.
3D helps me develop my potential and in my spare time, I’ve even began to develop my very own recreation. I like stylized 3D, loopy ideas, and strange use of 3D powers.
INSPIRATION
This work has a protracted historical past, because it was initially a small 2D sketch. This sketch was impressed by the work of the artist, boneface, particularly his paintings for the music band, Queens of the Stone Age, in assist of the album, Like Clockwork. Then for the album presentation, a complete animated film was created with completely different plots and characters that accompanied the tracks from the album. I used to be notably fascinated by the character from the bar; you may see some similarities of the characters in my idea.
On the time, I used to be nonetheless fully unfamiliar with 3D and for a few years this sketch remained a sketch. After I began studying Blender, I grew to become concerned about studying the way to create 3D work that will seem like 2D. For observe, I took my outdated sketches, and this one got here in helpful.
PROCESS
Modeling
At that time, I already had a tough understanding of the fundamental features of uv-unwrapping and hand portray. I made a quite simple 3D mannequin (I had no plans to mannequin this character fully, however simply to make it seem like an idea), and made a sweep for it. I did this work in Blender.
Textures
I already understood the way to obtain a 2D look. One such choice is shadeless rendering, the place textures do not react to lighting in any method. In Blender, it’s potential to realize shadeless rendering by way of workbench rendering, nevertheless it has one drawback that I nonetheless have not discovered—it would not work with opacity. That’s, opacity maps is not going to give transparency in the proper locations, and I really want it to make the sides of the character’s garments movement easily into the background. (Enjoyable reality: On Sketchfab, there may be an choice to make use of shadeless rendering with opacity assist, so I acquired the most effective search for my venture there).
Should you join the bottom shade map to emission nodes with worth 1 in materials settings, it may well make your materials look extra 2D when rendering in EEVEE and CYCLES.
All additional work is hours of hand portray. As you may see, along with the usual base shade drawing, I additionally manually drew opacity and emission maps. All work with textures is completed in Substance 3D Painter. It is extremely comfy to color with masks.
For instance, you need to create these glowing cyberpunk lights on the glass. You make a stable fill shade, add a black masks on it, after which draw on this masks with white shade, exhibiting the glow the place you want it.
Rendering
Though I’ve written examples of the way to obtain a 2D view in EEVEE and CYCLES, it’s in Sketchfab that I achieved the view I like probably the most. It has a really helpful editor and post-processing capabilities. Right here, I even added a mannequin with a little bit animation, which will also be seen in actual time.
And beneath are renders made in Blender!
RENDER: Cyberpunk
You can too take a look at the total venture on ArtStation. And beneath is the animated video:
Thanks for studying! Be at liberty to take a look at and join with me on my social media.
In regards to the Artist
Andrey Negrúl is a contract 2D/3D artist. He’s presently engaged on his personal online game and world constructing venture, and is all the time open to collaborations and new fascinating connections.